Roughly from the start of Theta to the end. Want me to get better at making mods? Record you playthoughs/thoughs on the mod and post them online, It's very likely that I'll be watching them.That was.
Placed an object in the upper area so that the players can see it more easily.īarred out the walkway to that player won’t try and fail to access it from the Adjutant Room.Īdded a “Map” before the area that has enemies.Īdded more pathnodes to prevent enemies from getting stuck in one doorway.įixed a bug related to terminal resolution.įixed a bug where the player could get stuck between a server and a wall. Getting to the upper area no longer requires 2 crates. Upper area can be accessed before talking to the Adjutant but puzzle will not be available until you talk t him. Made the key pointlight brighter in the 4th room. Slightly altered the cable puzzle outside the 3rd room. Slightly altered object placement in the first room.Īdded subtle hints to the array puzzle in the hallway. No game changes, changed thumbnail and added more steam workshop preview pictures.
This is fixed as of version 1.01Īdded map cache file for map2 to fix missing models bug. The cause is currently unknown, since the mesh comes with the main game and is not a custom mesh. Known bugs: one particular 3d mesh might not show up at the start of the 2nd map. Sorry for annoying all caps, but this is important. Just WAIT FOR IT TO LOAD and for the game to generate the necesarry map cache files. If your operating system thinks the GAME CRASHES during loading, it mostly likely isn't crashed. There is a secret hidden in each level, there's a prize if you find out all three of them. Not having any other option, you advance through the twisted reality you awoke in, hoping to find some answers about your current existence. After going for a brain scan you awaken in a dark mockery of the hospital you were in.